Monday, 27 March 2017

LE ECO LE PRO 3 NEW FULL DETAIL.

LE ECO LE PRO 3

LeEco Le Pro 3 smartphone was launched in September 2016. The phone comes with a 5.50-inch touchscreen display with a resolution of 1080 pixels by 1920 pixels at a PPI of 403 pixels per inch.

The LeEco Le Pro 3 is powered by 2.35GHz quad-core Qualcomm Snapdragon 821 processor and it comes with 4GB of RAM. The phone packs 32GB of internal storage cannot be expanded. As far as the cameras are concerned, the LeEco Le Pro 3 packs a 16-megapixel primary camera on the rear and a 8-megapixel front shooter for selfies.

The LeEco Le Pro 3 runs Android 6.0 and is powered by a 4070mAh non removable battery. It measures 151.40 x 73.90 x 7.50 (height x width x thickness) and weigh 175.00 grams.

The LeEco Le Pro 3 is a dual SIM (GSM and GSM) smartphone that accepts Nano-SIM and Nano-SIM. Connectivity options include Wi-Fi, GPS, Bluetooth, NFC, USB OTG, 3G and 4G (with support for Band 40 used by some LTE networks in India). Sensors on the phone include Compass Magnetometer, Proximity sensor, Accelerometer, Ambient light sensor and Gyroscope.
About LeEco
LeEco (formerly LeTV) makes smartphones, entertainment platforms, set-top boxes, and smart TVs. LeEco became one of the Chinese smartphone makers to arrive on Indian shores, after the company announced its entry into the country in 2015.
LeEco Le Pro 3 detailed specifications
GENERAL
Release date September 2016
Dimensions (mm) 151.40 x 73.90 x 7.50
Weight (g) 175.00
Battery capacity (mAh) 4070
Removable battery No
SAR value NA
DISPLAY
Screen size (inches) 5.50
Touchscreen Yes
Resolution 1080x1920 pixels
Pixels per inch (PPI) 403
HARDWARE
Processor 2.35GHz quad-core
Processor make Qualcomm Snapdragon 821
RAM 4GB
Internal storage 32GB
Expandable storage No
CAMERA
Rear camera 16-megapixel
Flash Yes
Front camera 8-megapixel
SOFTWARE
Operating System Android 6.0
Skin EUI 5.8
CONNECTIVITY
Wi-Fi Yes
Wi-Fi standards supported 802.11 a/b/g/n/ac
GPS Yes
Bluetooth Yes, v 4.20
NFC Yes
Infrared No
USB OTG Yes
FM No
Number of SIMs 2
SIM 1
SIM Type Nano-SIM
GSM/CDMA GSM
3G Yes
4G/ LTE Yes
Supports 4G in India (Band 40) Yes
SIM 2
SIM Type Nano-SIM
GSM/CDMA GSM
3G Yes
4G/ LTE Yes
Supports 4G in India (Band 40) Yes
SENSORS
Compass/ Magnetometer Yes
Proximity sensor Yes
Accelerometer Yes
Ambient light sensor Yes
Gyroscope Yes
Barometer No
Temperature sensor No

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Sunday, 19 March 2017

Moto G5 Plus New Full Detail.

Motorola Moto G5 Plus

Motorola Moto G5 Plus smartphone was launched in February 2017. The phone comes with a 5.20-inch touchscreen display with a resolution of 1080 pixels by 1920 pixels at a PPI of 424 pixels per inch. Motorola Moto G5 Plus price in India starts from Rs. 14,999.

The Motorola Moto G5 Plus is powered by 2GHz octa-core Qualcomm Snapdragon 625 processor and it comes with 4GB of RAM. The phone packs 32GB of internal storage that can be expanded up to 128GB via a microSD card. As far as the cameras are concerned, the Motorola Moto G5 Plus packs a 12-megapixel primary camera on the rear and a 5-megapixel front shooter for selfies.

The Motorola Moto G5 Plus runs Android 7.0 and is powered by a 3000mAh non removable battery. It measures 150.20 x 74.00 x 9.70 (height x width x thickness) and weigh 155.00 grams.

The Motorola Moto G5 Plus is a dual SIM (GSM and GSM) smartphone that accepts Nano-SIM and Nano-SIM. Connectivity options include Wi-Fi, GPS, Bluetooth, NFC, USB OTG, FM, 3G and 4G (with support for Band 40 used by some LTE networks in India). Sensors on the phone include Proximity sensor, Accelerometer, Ambient light sensor and Gyroscope.
About Motorola
Motorola Mobility was established in 2011 following the split of Motorola into two companies, with Motorola Solutions catering to the enterprise segment. Acquired soon after by Google, Motorola Mobility was sold to Lenovo in 2014. Motorola made its first Android smartphone in 2009, and its first Android tablet in 2011.
Motorola Moto G5 Plus detailed specifications
GENERAL
Release date February 2017
Form factor Touchscreen
Dimensions (mm) 150.20 x 74.00 x 9.70
Weight (g) 155.00
Battery capacity (mAh) 3000
Removable battery No
Colours Lunar Grey, Fine Gold
SAR value NA
DISPLAY
Screen size (inches) 5.20
Touchscreen Yes
Resolution 1080x1920 pixels
Pixels per inch (PPI) 424
HARDWARE
Processor 2GHz octa-core
Processor make Qualcomm Snapdragon 625
RAM 4GB
Internal storage 32GB
Expandable storage Yes
Expandable storage type microSD
Expandable storage up to (GB) 128
CAMERA
Rear camera 12-megapixel
Flash Yes
Front camera 5-megapixel
SOFTWARE
Operating System Android 7.0
CONNECTIVITY
Wi-Fi Yes
Wi-Fi standards supported 802.11 a/b/g/n
GPS Yes
Bluetooth Yes, v 4.20
NFC Yes
Infrared No
USB OTG Yes
Headphones 3.5mm
FM Yes
Number of SIMs 2
SIM 1
SIM Type Nano-SIM
GSM/CDMA GSM
3G Yes
4G/ LTE Yes
Supports 4G in India (Band 40) Yes
SIM 2
SIM Type Nano-SIM
GSM/CDMA GSM
3G Yes
4G/ LTE Yes
Supports 4G in India (Band 40) Yes
SENSORS
Compass/ Magnetometer No
Proximity sensor Yes
Accelerometer Yes
Ambient light sensor Yes
Gyroscope Yes
Barometer No
Temperature sensor No

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What Is WPA2 (Wireless Protected Access 2)?

What Is WPA2 (Wireless Protected Access 2)?

WPA2 (Wi-FI Protected Access 2) is a English Tech used on Wi-Fi wireless networks. WPA2 replaced the original WPA technology on all certified Wi-Fi hardware since 2006 and is based on the IEEE 802.11i technology standard for data encryption.

WPA2 vs. WPA and WEP
Wireless Protected Access was designed as a replacement for the older and much less secure Wireless Encryption Protocol (WEP).

WPA2 should be used instead of WEP on home computer networks.

WPA2 also improves the security of Wi-Fi connections by requiring use of stronger wireless encryption methods than what the original WPA required.

AES vs. TKIP for Wireless Encryption
When setting up your network with WPA2, you will see several options to choose from, typically including a choice between two encryption methods – AES (Advanced Encryption Standard) and TKIP (Temporal Key Integrity Protocol). WPA2 added support for AES to provide stronger encryption than TKIP.

Many home routers allow administrators to choose from among the possible combinations:

WPA with TKIP (WPA-TKIP): This is the default choice for old routers that did not yet support WPA2.
WPA with AES (WPA-AES): AES was first introduced before the WPA2 standard was completed, although very few clients ever supported this mode.
WPA2 with AES (WPA2-AES): This is the default choice for newer routers and the recommended option for networks where all clients support AES.
WPA2 with AES and TKIP (WPA2-AES/TKIP): Routers need to enable both modes if any of their clients do not support AES. All WPA2 capable clients support AES, most WPA clients do not.
Any of these options are certainly preferred over WEP or using no encryption at all.

WPA2 Keys

Several different forms of WPA2 security keys exist.

 WPA2 Pre-Shared Key (PSK) utilizes keys that are 64 hexadecimal digits long and is the method most commonly used on home networks. Many home routers call WPA2 PSK as "WPA2 Personal" mode; these refer to the same underlying technology.

Limitations of WPA2
Most home routers support both WPA2 and a separate feature called Wi-Fi Protected Setup (WPS). While WPS is designed to simplify the process of setting up home network security, flaws in how it was implemented greatly limit its usefulness. With WPA2 and WPS disabled, an attacker needs to somehow determine the WPA2 PSK clients are using, a very time consuming process. With both features enabled, an attacker only needs to find the WPS PIN to then in turn reveal the WPA2 key, a much simpler process. Security advocates recommend keeping WPS disabled for this reason.

WPA and WPA2 sometimes interfere with each other if both are enabled on a router at the same time. This can cause client connection failures.

Using WPA2 decrease the performance of network connections due to the extra processing load of encryption and decryption. That said, the performance impact of WPA2 is usually neglible. (WPA and especially WEP impacted performance much more.)
Even if you know you need to secure your Wi-Fi network (and have already done so), you probably find all the encryption acronyms a little bit puzzling. Read on as we highlight the differences between encryption standards like WEP, WPA, and WPA2–and why it matters which acronym you slap on your home Wi-Fi network.

What Does It Matter?

You did what you were told to do, you logged into your router after you purchased it and plugged it in for the first time, and set a password. What does it matter what the little acronym next to the security encryption standard you chose was? As it turns out, it matters a whole lot: as is the case with all encryption standards, increasing computer power and exposed vulnerabilities have rendered older standards at risk. It’s your network, it’s your data, and if someone hijacks your network for their illegal hijinks, it’ll be the police knocking on your door. Understanding the differences between encryption protocols and implementing the most advanced one your router can support (or upgrading it if it can’t support current gen secure standards) is the difference between offering someone easy access to your home network and sitting secure.

WEP, WPA, and WPA2: Wi-Fi Security Through the Ages
Since the late 1990s, Wi-Fi security algorithms have undergone multiple  upgrades with outright depreciation of older algorithms and significant revision to newer algorithms. A stroll through the history of Wi-Fi security serves to highlight both what’s out there right now and why you should avoid older standards.

Wired Equivalent Privacy (WEP)
Wired Equivalent Privacy (WEP) is the most widely used Wi-Fi security algorithm in the world. This is a function of age, backwards compatibility, and the fact that it appears first in the encryption type selection menus in many router control panels.

WEP was ratified as a Wi-Fi security standard in September of 1999. The first versions of WEP weren’t particularly strong, even for the time they were released, because U.S. restrictions on the export of various cryptographic technology led to manufacturers restricting their devices to only 64-bit encryption. When the restrictions were lifted, it was increased to 128-bit. Despite the introduction of 256-bit WEP encryption, 128-bit remains one of the most common implementations.

Despite revisions to the algorithm and an increased key size, over time numerous security flaws were discovered in the WEP standard and, as computing power increased, it became easier and easier to exploit them. As early as 2001 proof-of-concept exploits were floating around and by 2005 the FBI gave a public demonstration (in an effort to increase awareness of WEP’s weaknesses) where they cracked WEP passwords in minutes using freely available software.

Despite various improvements, work-arounds, and other attempts to shore up the WEP system, it remains highly vulnerable and systems that rely on WEP should be upgraded or, if security upgrades are not an option, replaced. The Wi-Fi Alliance officially retired WEP in 2004.

Wi-Fi Protected Access (WPA)

Wi-Fi Protected Access was the Wi-Fi Alliance’s direct response and replacement to the increasingly apparent vulnerabilities of the WEP standard. It was formally adopted in 2003, a year before WEP was officially retired. The most common WPA configuration is WPA-PSK (Pre-Shared Key). The keys used by WPA are 256-bit, a significant increase over the 64-bit and 128-bit keys used in the WEP system.

Some of the significant changes implemented with WPA included message integrity checks (to determine if an attacker had captured or altered packets passed between the access point and client) and the Temporal Key Integrity Protocol (TKIP). TKIP employs a per-packet key system that was radically more secure than fixed key used in the WEP system. TKIP was later superseded by Advanced Encryption Standard (AES).

Despite what a significant improvement WPA was over WEP, the ghost of WEP haunted WPA. TKIP, a core component of WPA,  was designed to be easily rolled out via firmware upgrades onto existing WEP-enabled devices. As such it had to recycle certain elements used in the WEP system which, ultimately, were also exploited.

WPA, like its predecessor WEP, has been shown via both proof-of-concept and applied public demonstrations to be vulnerable to intrusion. Interestingly the process by which WPA is usually breached is not a direct attack on the WPA algorithm (although such attacks have been successfully demonstrated) but by attacks on a supplementary system that was rolled out with WPA, Wi-Fi Protected Setup (WPS), designed to make it easy to link devices to modern access points.


Wi-Fi Protected Access II (WPA2)

WPA has, as of 2006, been officially superseded by WPA2. One of the most significant changes between WPA and WPA2 was the mandatory use of AES algorithms and the introduction of CCMP (Counter Cipher Mode with Block Chaining Message Authentication Code Protocol) as a replacement for TKIP (still preserved in WPA2 as a fallback system and for interoperability with WPA).

Currently, the primary security vulnerability to the actual WPA2 system is an obscure one (and requires the attacker to already have access to the secured Wi-Fi network in order to gain access to certain keys and then perpetuate an attack against other devices on the network). As such, the security implications of the known WPA2 vulnerabilities are limited almost entirely to enterprise level networks and deserve little to no practical consideration in regard to home network security.

Unfortunately, the same vulnerability that is the biggest hole in the WPA armor, the attack vector through the Wi-Fi Protected Setup (WPS), remains in modern WPA2-capable access points. Although breaking into a WPA/WPA2 secured network using this vulnerability requires anywhere from 2-14 hours of sustained effort with a modern computer, it is still a legitimate security concern and WPS should be disabled (and, if possible, the firmware of the access point should be flashed to a distribution that doesn’t even support WPS so the attack vector is entirely removed).

 Wi-Fi Security History Acquired; Now What?


At this point, you’re either feeling a little smug (because you’re confidently using the best encryption scheme available for your Wi-Fi access point) or a little nervous because you picked WEP since it was at the top of the list. If you’re in the latter camp, don’t fret; we have you covered.

Before we hit you with a further-reading list of our top Wi-Fi security articles, here’s the crash course. This is a basic list ranking the current Wi-Fi security methods available on any modern (post-2006) router, ordered from best to worst:

WPA2 + AES
WPA + AES
WPA + TKIP/AES (TKIP is there as a fallback method)
WPA + TKIP
WEP
Open Network (no security at all)
Ideally, you’ll disable Wi-Fi Protected Setup (WPS) and set your router to WPA2 +AES. Everything else on the list is a less than ideal step down from that. Once you get to WEP, your security level is so low it’s about as effective as a chain link fence–the fence exists simply to say “hey, this is my property” but anyone who actually wanted in would just climb right over it.

If all this thinking about Wi-Fi security and encryption has you curious about other tricks and techniques you can easily deploy to further secure your Wi-Fi network, your next stop should be browsing the following How-To Geek articles:

How To Secure Your Wi-Fi Network Against Intrusion
Don’t Have a False Sense of Security: 5 Insecure Ways to Secure Your Wi-Fi
How to Enable a Guest Access Point on Your Wireless Network
The Best Wi-Fi Articles for Securing Your Network and Optimizing Your Router
Armed with a basic understanding of how Wi-Fi security works and how you can further enhance and upgrade your home network access point, you’ll be sitting pretty with a secure Wi-Fi network in short order.
How to set up WPA2 on your wireless network
If you are like most people, your home or small office wireless router probably is running without any encryption whatsoever, and you are a sitting duck for someone to easily view your network traffic.

Some of you have put encryption on your wireless networks but aren't using the best wireless security methods. This means that you are running your networks with inferior protocols that offer a false sense of protection because these protocols are very easily broken into. It is the difference between using a deadbolt and a simple lock on your front door. For instance, Tom's Networking has a three-part series that shows you how easy it is to crack Wired Equivalent Privacy.

If you want to keep your neighbors out of your business, then you need to use Wi-Fi Protected Access version 2 (WPA2) encryption. This is now showing up on a number of routers and is worth the extra few steps involved to make sure your communications are secure. It is currently the best encryption method but getting it going isn't so simple. This recipe will show you how to make it work.

How does WPA2 differ from earlier versions? First, it supports the 802.11i encryption standards that have been ratified by the IEEE. These are the commercial-grade encryption products that are available on enterprise-class products.

Second, there are two encryption methods that WPA2 adds: one called Advanced Encryption Standard (AES) and one called Temporal Key Integrity Protocol (TKIP). Both of these allow for stronger encryption, and while the differences between the two aren't that important for our purposes, you should pick one method when you set up your network as you'll see in a moment.

Finally, the protocol creates a new encryption key for each session, while the older encryption standards used the same key for everybody -- which is why they were a lot easier to crack.

Also part of the new standard is Pairwise Master Key caching, where faster connections occur when a client goes back to a wireless access point to which the client already is authenticated. There is one more acronym I'll mention, and that is Pre-Shared Key or PSK. The WPA2 standard supports two different authentication mechanisms: one using standard RADIUS servers and the other with a shared key, similar to how WEP works. We'll get back to this in a moment, but let's show you how to get this train going.

Step 1: Windows OS: First make sure your operating system is up to date. If you are running Windows XP, you'll need service pack 2 and you'll need to download the WPA2 patch that's located here.

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If you're using a Mac, you need to be running OS X 10.4.2 or better. Apple calls its version WPA2 Personal. While Linux is outside the scope of this article, you can get more information here.

Step 2: Wireless Adapter: While you are updating your Windows OS, you might want to make sure that the wireless adapter in your laptop is also up to the task of supporting WPA2. The Wi-Fi Alliance maintains an online database of products that is somewhat difficult to use. Go to their Web site, check the WPA2 box and then select which vendor you are interested in.

If you have a built-in Intel wireless adapter, it needs to be running Intel's ProSet version 7.1.4 or better, excluding versions 8.x. You can get more information on this page on Intel's Web site.

Step 3: Wireless access point/router: Next, make sure your router/gateway can support WPA2. If you have purchased it in the last year, chances are good that it does, but you might need to update your firmware as well. For the Belkin Pre-N router model 2000, I needed to update the firmware to version 2.01. An older model 1000 didn't support WPA2 and couldn't be upgraded. How can you tell the difference when you are buying one? You can't, other than opening the box and looking at the label on the bottom of the unit.

Here is how you set up the wireless security section of your router to support WPA2. In our examples here, we chose WPA2-AES. Here's a screenshot for the Belkin router:

wpa4.jpg


You'll notice that you can obscure the key from being shown on the screen, which is a nice feature. That is the PSK that we mentioned earlier. Keep track of this; you'll need it later.

With this recipe, I also tried a Netgear WNR854T router, which didn't need any firmware update to support WPA2. Here is the screenshot from the Netgear router, where you can see the shared passphrase on the screen in the clear:

wpa2.jpg


If you are using Apple's Airport router, you need to download the patch for Airport 4.2 here.

Step 4. Finishing the configuration: Now comes the fun part. Once you have your routers set up, you need to get the clients working properly. I'll show you the screens for Windows, but the Mac is similar.

The biggest issue is that you have to remember the PSK that you used to set up the router and enter it when prompted by the OS. You can enter any phrase from 8 to 63 characters, and obviously the longer the better. Don't forget to match the right combination of acronyms that you chose when you set up your router to match what is required in Windows' Wireless Properties Association dialog box, as shown in this screenshot:

wpa3.jpg


Do this for all of the client computers on your network. Once you get everything working, if you take a look at your wireless connections screen, you should see something like this, where the wireless3 access point is showing that it has WPA2 security enabled:

wpa1.jpg


OK, now you should be done. If you aren't getting a connection, chances are there is a mismatch between your router and your client. Check all the steps and make sure that the WPA2 choices are showing up in the right places and that you have chosen the appropriate encryption method (AES or TKIP) for both router and client pairs. You might also have to use the wireless management software from your adapter vendor, rather than Microsoft's, to set up your connection. Once you have a working connection, you don't have to go through all these steps and should be connected securely automatically.



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Monday, 13 March 2017

Boat BassHeads 225 Earphones 2017 Full Detail. (Rock On 2 Edition).

Boat BassHeads 225 Earphones (Rock On 2 Edition) Review :

A few days ago, I posted my review for English Tech Monitor Headphones on this blog, they were good but if we see from a price point of view, it was a bit on the upper side for an average youngster or user, keeping that in mind, today I'll be reviewing a budget friendly earphone model which came out recently. Earphone manufacturer Boat recently launched BassHeads 225 Rock On 2 Special Edition In-Ear Headphones, which came with the Extra bass tag. Boat BassHeads 225 earphones are priced at Rs.699 and come with a great metal built quality, tangle free cable & extra bassy output. I've personally tested this earphone for two weeks and today I'll be reviewing them.

boat bassheads 225

Boat BassHeads 225 In-Ear Headphones

Unboxing Brainwavz M2

This was my first time using Boat product and I was really excited to unbox it. Boat BassHeads 225 came in a nice small box with Rock On 2 poster front, the sides had Boat branding with their tagline 'Plug into Nirvana' which raised my excitement. The box contained Boat BassHeads 225 earphones, 5 pairs of different sized ear tips, a shirt clip and a pair of ear hooks. The earphones itself come with a medium size ear tips installed. That's pretty much it, there's nothing else in the box, I was hoping to find a carry pouch but we can't complain at this price.



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Technical Specifications

Here's the technical information of Boat BassHeads 225 In-Ear Headphones. The information provided below is as per the manufacturer.

Boat BassHeads 225 have a frequency range of 20 Hz to 20 kHz.
It Features 10 mm drivers.
Rated Impedance of 16 ohms.
Comes with 1.2 meter Flat Tangle Free Cable.
3.5 mm Gold-Plated L-Shaped Audio Jack (90 degrees).
Sensitivity : 98 dB+/-3 dB.

Built Quality & Design

I was not expecting metal built at this price range but to my surprise, Boat BassHeads 225 are fully made up of metal. It has a diagonal grid-like texture on the buds which feels amazing on touch. The metal construction gives Boat BassHeads 225 a premium feel & attractive appearance. The cable used by Boat on BassHeads 225 is Flat with rubberized coating, it is a tangle-free cable & does it's job well by decreasing the chances of the cable tangling. Despite the metal construction, Boat BassHeads 225 are very lightweight & comes with a microphone & L-Shaped 3.5 mm audio jack which is again made up of metal. Overall the built quality is excellent for the price & seems very durable. The ear buds have proper L & R labels and are clearly visible. Boat BassHeads 225 comes with medium sized silicone tips already installed out-of-the-box.

 boat bassheads 225

Audio Quality

To ensure that I can test the BassHeads 225 at their uppermost limit, I used high-quality MP3 files of 320 kbps & Lossless audio formats like FLAC & WAV. For smartphone listening, I used Poweramp music player & tweaked settings every now and then to see their extreme capability. For the computer, I used iTunes player & VLC Audio player. I also tested these earphones on Apple iPod, iPhone & Sony MP3 Player. All this went for more than 10 days & finally, I had my results.

Boat BassHeads 225 promised what they claimed, they really are very bassy as compared to others. During my tests with them, I found that the audio quality is very good for the price, the bass output is amazing and overpowers the vocals by default, by tweaking the equalizer settings a bit, I saw a good level of improvement in the vocals, they were clearer than before but overall average. The treble was again very good, the high-frequency sounds were clear & pleasant to ears. The mids were average but overall the audio experience on Boat BassHeads 225 was decent. When listening to music, the overall sound quality is amazing, you can easily distinguish between different instruments & sounds which is a good thing for extra bassy headphones.

 boat bassheads 225

Noise Isolation & Comfort

When it comes to Noise Isolation, Boat BassHeads 225 are very good at it, They come with medium sized ear tip pre-installed which seemed perfect for my ears, once the earphones are on, I wasn't able to hear outside noise, they sealed my ears completely & delivered an immersive experience. Make sure that you have the right pair of ear tips on for better noise isolation & comfort. Overall Boat BassHeads 225 are comfortable but they seem a bit stiff & somewhat awkward when used for longer periods. Since the housing is made up of metal, you may find them popping out every now & then when used during running, jogging or any other sport or physical activity, this didn't happen as often for me but for a friend, they keep popping out every now & then while running (maybe the shape of ears has something to do with it), An easy solution to this will be using the Ear Hooks which came along with it. When using BassHeads 225 with Ear Hooks, they were a bit uncomfortable initially, but as I got used to them, they were fine, plus this stopped popping issue since the hooks keep a hold on them.

 boat-earphones

Flat Cable & Microphone

The cable is great, I personally prefer flat cables and this earphone come with a perfect flat cable which is tangle free & comes with a rubberized coating. The cable does its job well. The microphone is again exceptionally good, it records voice with clarity with less to no disturbance or background noise. During calls, the person on the other end can clearly hear the voice with no background disturbance. There is one button on the microphone which helps to pick up/reject calls on the go, without taking your phone out. It can also be used to control music, which is again a good to see in a budget friendly earphone like Boat BassHeads 225.

Warranty & Price

Boat BassHeads 225 comes with standard One Year Warranty, so make sure you keep the purchase invoice safe, in case you need it for warranty.

Boat BassHeads 225 are Priced at Rs.699
Available for purchase at Amazon India.
3.5mm jack boat bassheads 225
L-Shaped Gold Plated 3.5 mm Jack in Metal Housing

Final Thoughts!

I've personally used Boat BassHeads 225 In-Ear Headphones for more than two weeks (average daily two hours of listening) before writing this review and I'm pretty much impressed with them. I'm personally a fan of Extra Bass IEM's and currently, my primary IEM is Sony MDR-XB50AP which again falls under Extra Bass category. Comparing Sony MDR-XB50AP with Boat BassHeads 225 will be unfair since there is a big price difference between both of them, but I would still like to add that BassHeads 225 did a great job and didn't disappoint me, obviously it doesn't stand a chance in front of Sony MDR-XB50AP but still looking at the price of BassHeads 225 & the quality they offer, I was really very impressed.

Boat BassHeads 225 turned out to be exceptional earphones, after testing them for more than two weeks with different devices & music players, I can say that they're amazing for the price, a pure steal deal. The bass output is amazing and is very intense, I'll recommend using correct size ear tips & good quality music player like Poweramp (Android) for better bass output. The treble is good & vocals are average, somewhere I feel that bass overpowers the vocals, but by tweaking the equalizer a bit you can achieve better results. The mids are again average.

My Rating : 4 out of 5


The Verdict

Taking everything into account, overall I'm very impressed with Boat BassHeads 225. The Built quality is amazing, the performance is exceptionally good with powerful bass & good overall soundstage. Tweaking the equalizer a bit can bring drastic improvements to other areas like vocals, mids & highs. Overall the vocal & highs are good & mids are average but still good for the price. I'll recommend these IEM's to bass lovers & budget-conscious people who are looking for high quality & durable earphones at a reasonable price. Genres like EDM, Rock, Hip-Hop sound really great on them. Boat BassHeads 225 justify the price they come for, the results are very good as compared to other earphones in same price range.

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Sunday, 12 March 2017

Samsung Gear VR New Full Detail.

Samsung Gear VR Review 


 He Samsung Gear VR launched in India in January and Gadgets English Tech has spent a little over a week using one now, paired with a Samsung Galaxy Note 5 Dual SIM. This isn't the first time that we've used this particular headset - we've had short chances using it at different trade shows and other events, but this was the first time that we got to use the headset for an extended period of time, and we've been able to pick and choose as many different experiences as we wanted. Over the course of our time with the Gear VR we came away quite impressed with the headset, but were also left feeling that there is a lot of room for improvement.


Gear VR, Oculus Rift, and Google Cardboard
If you're not already familiar with the Gear VR, it's a virtual reality headset developed jointly by Samsung and Oculus VR, the Facebook-owned company behind the Rift headset. The Oculus Rift is now available for gamers, but the device is expensive (it costs $599, roughly Rs. 39,500) and also requires an expensive, high-performance PC to power the experience.

The Gear VR on the other hand is a much simpler device that works using your mobile phone to process all the information, and it's only one-tenth the price. The experiences are a little limited in comparison to the "full" VR experience you'd get from the Rift (or from a competing product like the HTC Vive) but considering the savings in money, and the ease of setup and use, there's a lot to be said in favour of devices like the Gear VR.

gear_vr_inside_ndtv.jpg
(Also see: Public Outcry Over the Oculus Rift Price Misses the Point)

This may make the Samsung Gear VR sound a lot like Google Cardboard but there are some key differences, and as a result, the overall is a lot better. Google's affordable VR headsets will work with a number of devices, but this means that the screen and processing power on hand aren't consistent for all users. On the other hand, the Gear VR is compatible with only a very small number of Samsung flagship phones, which means app developers have to support only a small set of hardware specifications. This is what enables high-end experiences such as EVE: Gunjack, which is powered by Unreal Engine 4. It's hard to imagine something like that making it to Cardboard apps.

In general, the build quality of the Gear VR is miles ahead of any Cardboard headset we've used, and it comes with some features that make it far superior to anything other VR experience on mobile phones. Another big difference between the Gear VR and Cardboard is that it does not rely on just your phone's sensors, but has its own; this makes for a much steadier experience than Cardboard, where the view might suddenly jump in the middle of a VR experience.

(Also see: HTC Vive First Impressions: Serious Oculus Rift Competition)

But perhaps the biggest selling point for the Gear VR is simply the level of polish you'll have in the experience. For example, the moment you connect the headset to your phone's Micro-USB port, the Android interface is replaced by Oculus' UI, and you can navigate between different experiences entirely in VR. With Cardboard, you're constantly jumping back to the home screen and out of VR as you move between experiences. Add to this the generally higher quality apps available via the Oculus Store, and the Gear VR starts to look very compelling when compared to Cardboard headsets, if it's compatibility wasn't limited to select Samsung handsets.

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Design
The headset also comes with controls built into it, so you can do more than just look around, even without a Bluetooth controller, and the straps and other design elements make it easy to go fully hands-free with the Gear VR, helping your sense of immersion. There is also a dial you can use to adjust the focus, so you can easily use the headset without your glasses. It's just about roomy enough that you can jam in there with your glasses on, but if possible, going without them is certainly more comfortable.

Speaking of design, the Gear VR is a fairly typical looking VR headset. It looks a bit like ski goggles, as the visor covers up your entire face, with foam lining around the edge so it shouldn't feel uncomfortable to wear. The nose pad is also similarly lined and in our experience it is possible to wear it for a couple of hours without any issues, while things like battery life, and even disorientation, will make you exit VR sooner.

(Also see: Oculus Rift Preview - Bringing Reality to the Virtual World)

The white plastic body looks like it will pick up stains really quickly but for now at least, our unit still looks fine. Some people have talked about how the foam can start to smell over time as it absorbs sweat, so the one thing we'd probably suggest is to use the headset in a nicely air-conditioned room.

gear_vr_foam_lining_ndtv.jpg
The headset weighs 380g and the phone used adds another 181g, and although that sounds like a lot, the weight's well balanced and you don't really feel it once the two sets of straps are in place around your head.

There's a Micro-USB port on the bottom of the headset, which you can use to charge your phone while wearing it, though it's a little uncomfortable to do so. Moving your head around when tethered this way often brings you up short, and you're really better off taking the phone out of the headset and not using it while it's being charged.

The opaque panel on the back snaps off easily, and you connect your phone to the Micro-USB port in the connecting hinge. Then, you can put the cover on top again if you want to, or if you plan to use the phone's rear camera, just leave the cover somewhere. The phone is pretty securely attached so you don't need to worry about fitting the cover for some additional safety.

Getting started
When you plug the phone into the headset for the first time, the Oculus software download will begin, and once this is done, you can use the headset. The Oculus software suite puts you inside a VR environment, and you can look around, navigate through the store, and through different VR experiences; it's like a launcher for VR and it serves as your home screen. When you start, there is a small calibration process that involves looking around, and Oculus teaches you how to use the trackpad on the side of the screen, and then you're free to do whatever you want.

oculus_home_screen.jpg
You can find and download apps directly through VR, though in practice this means that your phone starts to heat up and battery usage climbs too, when the download and install is taking place in the background while you're in VR. Most of the apps available right now are reasonably small, so it's really a better idea to just download the apps outside of VR - it won't take much time, and won't affect your VR experience much.

The Gear VR, like Google Cardboard, doesn't have any depth tracking - you can freely look around a scene, but you can't lean in, or walk around in VR. This means that the apps developed for the Gear VR can be played while sitting in a chair, though we'd recommend sitting in a swivel chair in that case.

This can be a little disorienting for some experiences, for example, one app has you moving steadily forward for the most part, but then suddenly the world starts to corkscrew; this feels really uncomfortable when you're just sitting in a chair.

Using the Gear VR is otherwise a pretty straightforward experience - you can pair a Bluetooth controller and use the buttons there, or just look around and tap the buttons on the side of the headset. You launch apps that way, and most games and other experiences work the same way.

gear_vr_trackpad_ndtv.jpg
What all can you do with the Gear VR?
The first thing that most people should check out is Oculus video. This simulates a movie theatre that you can sit in, and it feels amazing and comfortable. The screen is a little fuzzy (the experience is apparently better with the Samsung Galaxy S6, because it has the same resolution on a smaller screen) but despite that, it feels comfortable and impressive, and you can change the setting with the flick of the touchpad, so you could be watching in a cinema hall, or your living room, or using a projector setup on the surface of the moon.

Oculus video also connects you to 360-degree videos from a number of sources including Facebook, so there is a good amount of content already available. Also, there is Netflix, which works well in VR. The app puts you inside a realistic room, where you can then watch movies on your simulated large screen television. It sounds weird but the experience is pretty compelling and we wasted a fair amount of time watching Netflix shows on the Gear VR.

Speaking of which, signing in to Netflix meant that we had to type in virtual reality, which was a pretty interesting experience. You just look at the letter on the keyboard you want to type, and tap the button next to your head. It was actually as comfortable as typing on a touchscreen keyboard.

Apart from these two apps, the most important video player you want is YouTube, but there is no official app for that yet. The solution is to use the Samsung Internet Browser, and open a YouTube tab there.

gear_vr_track_detail_ndtv.jpg
Aside from that, there are a number of games (both free and paid) that you need to check out. The best looking game on the Gear VR is definitely EVE: Gunjack, which is priced at $9.99 (roughly Rs. 672). The game places you in control of a turret on a space-ship, shooting down enemy ships while your pilot guides you through space.

It's one of the best realised experiences visually; when the turret is launching, you can look around and see your hands and legs, and it feels completely real. Unfortunately, once the game starts, your view is locked to the target and you can't look around inside your turret anymore, which takes you a little out of the experience. Also, the game itself is pretty shallow; it's basically just Galaga, just a lot better looking.

On the other hand, the free game Anshar Wars 2 is a much more involved space shooter - here, you're guiding your ship through your view - look and your ship turns as well, so you can fly between asteroids, dodge enemy fire, and then swing back to unload your missiles blasting people to bits.

Other games like Temple Run VR and Archer E VR are also a lot of fun - the first is obviously Temple Run in VR, which is actually quite terrifying at times, and the latter is a simple defence game where you must shoot down hordes of goblins. Dreadhalls for the Gear VR is another utterly terrifying game, and we've never been able to spend too much time in it. And then there's Keep Talking and Nobody Explodes, where you're facing a bomb in VR, and a partner in the real world has a guide to help you defuse it. There's a lot of interesting content right now, and we're only at the very beginning of VR. Both of these were available for $4.99 (roughly Rs. 335).

temple_run_vr.jpg
Our favourite game though was another rail shooter called Smash. It's a simple game - you're racing forward and can throw marbles to break pieces of glass, and every time you smash some crystals you get extra marbles. You keep progressing until you run out of marbles and the game gets harder the further you get. That's about all there is to it, but it's ridiculously addictive.

Perhaps the most interesting app though is a free app called AltspaceVR; it allows you to explore a virtual space with other people, and you can chat with them as well, through your phone. Think of it like Second Life for mobile, although it's very early days for Altspace and it's really simple as of now.

The Altspace app is also an open platform that anyone can develop experiences for, built on top of the basic idea of a shared space. It's a unique concept, and one that can only get more compelling over time, and we'd certainly suggest that you try it out.

Verdict
The catch, of course, is that you need a Gear VR to experience all these different apps. And that in turn means that you also need a top-end Samsung phone. That's a major limiting experience with the Gear VR and other high-end mobile headsets such as the LG 360 VR, which is only compatible with the LG G5. Should you buy a Note 5 or S6 just to experience a Gear VR? Probably not; those phones are too expensive to consider solely for one purpose.

gear_vr_logo_ndtv.jpg
(Also see: Absentia Tesseract VR First Impressions: A Promising Start, but Lots of Room to Improve)

On the other hand, if you already own a top-end Samsung phone, buying a Gear VR makes a lot of sense; the price isn't particularly high (if you can afford the phone anyway) and the experience is fairly unique and frankly, a little mind-blowing.

However, although the Gear VR is a big step up from Google Cardboard, it's a long way behind the PC-level VR systems. The fact that you can't move around despite wearing a fully wireless system can feel disorienting; Google is reportedly working on a next generation VR headset with better sensors, lenses, and a more solid plastic casing, that sounds like it will reduce the gap with the Gear VR, and it is also apparently working on a standalone VR headset that will include its own screen and high-powered processors.

This means that although the Gear VR is probably the best mobile headset right now, that could well change in 2016; and although the entry-level headsets are offering a far less compelling experience for now, this too could change in the coming months.


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Saturday, 11 March 2017

God Of War (Upcoming Video Game) Full Detail.

God of War (upcoming video game)

God of War is an upcoming third-person action-adventure video game in development by Santa Monica Studio and to be published by Sony Interactive Entertainment (SIE) for the PlayStation 4 (PS4) console. It will be the eighth installment in the God of War series, the eighth chronologically, and the sequel to 2010's God of War III. The game will be a soft reboot for the franchise and will take the series to the world of Norse mythology—all previous games were based on Greek mythology. Series protagonist Kratos will return as the main character, and he now has a son named Atreus. Kratos acts as a mentor and protector to his son, and has to master the rage that has driven him for many years.
The gameplay will be vastly different from the previous installments, as it has been rebuilt from the ground up.[2] Although the previous installment, Ascension (2013), introduced multiplayer to the series, this new installment will be single-player-only.[3] The game will feature elements similar to role playing games (RPG), such as archery knowledge points, as well as a Spartan Rage timed-ability during battle. This ability appears to be a new take on the "Rage" ability of the previous installments.[4] There will also be crafting resources for the player to find.[5] The new installment features a third-person, over-the-shoulder free camera, a departure from the previous installments, which featured a third-person, fixed cinematic camera (with the exception of 2007's 2D side-scroller Betrayal).[4]

A major change is that Kratos no longer uses his signature double-chained blades, as he lost these at the conclusion of God of War III (2010). Instead, he now uses a magical battle axe, which can be infused with elemental abilities and thrown at enemies. One instance in the trailer shows the axe being engulfed in ice, to which Kratos hurls at an enemy and magically summons it back to his hand. Game director Cory Barlog said that the axe has a deep rooted history and connection with the characters; it is connected to both the son and his mother.[6] Kratos was also shown to utilize hand-to-hand combat, a feature originally introduced in Ascension.[4] Although players will play as Kratos throughout the entire game,[7] there will be times when the player will passively control Kratos' son, Atreus. One button is dedicated to Atreus and its use depends on the context. Barlog stated that Atreus is "like magic, an additional combat resource, and [the player is] training him and teaching him." Atreus can shoot lightning arrows with his bow, depending on where the player looks.[8] Over the course of the game, Atreus helps in combat, traversal, exploration, and puzzle-solving. When facing a large amount of enemies, he will freely act as a distraction for the weaker enemies as Kratos fights the stronger ones.[5]

The developers claim that they have matched the new gameplay with the same level of accessibility of the previous installments. Barlog confirmed that the game will be open, but it will not be open-world, and quick time events will not be like they were in previous games.[2] The game will not feature any morality system or branching story; all players will have the same story experience. The developers also confirmed that some of the more controversial mini-games found in previous entries will not return.[6]

Synopsis[edit]
Setting[edit]
While the first seven games were loosely based on Greek mythology, this new installment will be based on Norse mythology. Barlog explained the transition: "it's kind of this BC–AD change over kind of thing. We're moving and starting from zero and kind of moving forward on that."[6][7] Before settling on Norse mythology, Egyptian mythology was also considered. Barlog said that half of the team was for it, but since "there's a lot more about civilization - it's less isolated, less barren", they decided on the Norse setting because they wanted the focus to stay on Kratos: "Having too much around distracts from that central theme of a stranger in a strange land."[9] In explaining why Kratos is now in the Norse world, Barlog said that different culture's belief systems coexisted, but they were "separated by geography", suggesting that Kratos traveled from Greece to Norway (Scandinavia) after the conclusion of God of War III.[10] Barlog also confirmed that this game predates the Vikings; it is the time in which their gods walked the Earth.[8][9] Throughout the game, players will be able to visit some of the nine realms of Norse mythology.[6]

Plot[edit]
Many years have passed since Kratos took his vengeance against the Olympian gods. Having survived his final encounter with his father Zeus, Kratos now lives with his young son Atreus in the world of the Norse gods, a savage land inhabited by many ferocious monsters and warriors. In order to teach his son how to survive in such a world, Kratos must master the rage that has driven him for many years and embrace his newfound role as a father and mentor.

Development[edit]
At the first annual PlayStation Experience on December 6, 2014, Santa Monica Studios's creative director Cory Barlog confirmed that a new God of War was in very early development. He said that the game would not be a prequel, but it might be a reboot.[11] In April 2016, Polygon reported that concept art of the next installment had been leaked. The images showed Kratos in the world of Norse mythology; a concept originally considered by series creator David Jaffe after Kratos eliminated the Greek gods.[12] At E3 2016, the next installment was officially announced with a gameplay demo and confirmed the concept art to be true. The demo showed a fully bearded Kratos, who now has a son, and Kratos is teaching the boy how to hunt. The pair also battle a troll, a creature from the mythology. The end of the demo showed the title God of War and confirmed it is in development for PlayStation 4.[4][13] E3 also confirmed that Barlog had returned to the series as game director for the new installment. Barlog has been a major contributor in the development of the God of War series since the original installment in 2005, with his prior most notable role being game director of God of War II (2007). This new installment is his fifth God of War game that he has worked on.[8] Barlog stated that the game was deliberately titled God of War with no numeral or subtitle because although it is a continuation of the series, "we are reimagining everything."[6][7]

Most of the development team that worked on the original God of War is working on the new installment.[6] In regards to the camera change, Barlog said "We wanted a much more intimate experience, a much more up close, and a much more player-controlled experience, so the camera really is a mechanic that we're leaning into heavily for everything in the game."[2] The entire game will be a single shot, meaning there will be no loading screens or fade-to-black.[5] The frame rate will be 30 frames per second,[3] and the enemy count has been increased to up to 100 enemies on-screen; God of War III and Ascension could do up to 50.[6] Unlike the previous games, Santa Monica will not be making a demo specifically for public release. Barlog explained that making another demo would delay the game by a couple of months; he did not mention whether or not the E3 demo would become available.[14] He also confirmed that the game was built for the standard PlayStation 4,[14] but the game "will benefit from the power" of the PlayStation 4 Pro; an updated version of the PlayStation 4 that can render games in 4K and was released a few months after God of War was announced.[15] God of War was absent from the annual PlayStation Experience event in early December 2016, with Barlog promising that "we will be showing something really awesome when it is ready."[16] In late December 2016, Barlog confirmed that the game was playable from start to finish.[17]

Characterization[edit]
During early development, there was talk about having a different protagonist for the game, but it was decided to keep Kratos. Referencing the Nintendo character Mario and the Mario games, Barlog said that just like Mario, "Kratos is intrinsically tied" to the God of War series.[8] In regards to the new changes, Barlog said that:

I knew I didn’t want to simply reboot the franchise, starting over with a retelling of the origin story. I wanted to reimagine the gameplay, give players a fresh perspective and a new tactile experience while delving deeper into the emotional journey of Kratos to explore the compelling drama that unfolds when an immortal demigod makes a decision to change.

Barlog explained that Kratos had to change his cycle of violence and learn how to control his rage. He said that Kratos had made many bad decisions, which led to the destruction of Olympus, and wanted to know what would happen if Kratos made a good decision. The birth of Barlog's own son influenced the idea of Kratos' character change.[18] The canceled live-action Star Wars television series was also an influence.[19] The bond between Kratos and his son is at the heart of the game and Barlog said "This game is about Kratos teaching his son how to be a god, and his son teaching Kratos how to be human again."[5] Referencing the Marvel Comics character Hulk, Barlog said that in regards to Kratos, "We've already told the story of The Hulk. We want to tell the story of Banner now."[5] Christopher Judge replaces T.C. Carson as the voice of Kratos in the game; Carson had voiced Kratos since the original God of War. Commenting in response to the change, Carson said, "Sony went in a new direction."[20]

During E3 2016, GameSpot mistakenly reported that Kratos' son's name was Charlie, which Barlog laughingly denied.[21] In January 2017, after a fan downloaded the God of War overture and saw the track's details that said "An introduction to Kratos and Atreus", Barlog confirmed on Twitter that Atreus is in fact the son's name.[22] Barlog said that Atreus knows that Kratos is a demigod, but does not know about his past, and Barlog confirmed that this would not be Kratos' last game.[3] In regards to Atreus' mother, Barlog said they are not talking about her yet, as she is a critical part of the story.[6]

Soundtrack[edit]
Bear McCreary, who is best known for his work on television shows, such as Battlestar Galactica and The Walking Dead, will be scoring God of War, composing all-new themes for the game. McCreary said that he was called into Santa Monica Studio in November 2014 to meet with music producers Pete Scaturro and Keith Leary to discuss "a secret project"; McCreary had previously collaborated with Scaturro and Leary on 2011's SOCOM 4: U.S. Navy SEALs. Ideas of folk music, mythology, Nordic ethnic instruments, vocal writing, and classical thematic development were discussed, to which McCreary correctly guessed that the discussions were about a new God of War. He met with Barlog early on, and they discussed Barlog's narrative vision for the game. After meeting with Barlog, he knew the franchise was in good hands because God of War II, which Barlog also directed, was his favorite installment.[23]

McCreary's initial efforts focused on writing the new main theme, or what he calls the Kratos Theme. He spent several months working with Barlog, Scaturro, Leary, Sony music director Chuck Doud, and the rest of the development team in making this new theme. McCreary described the Kratos Theme as "arguably one of my most structurally satisfying and catchy melodies." The main theme features low orchestral instruments, Icelandic choir, deep male vocals, powerful female vocals (in particular Faroese singer Eivør Pálsdóttir), folk percussion, and Nordic stringed instruments, such as the nyckelharpa and hurdy gurdy. When it was decided that God of War would be revealed at E3 2016, Sony wanted McCreary to perform his original score with a live orchestra at the press conference. McCreary opened the show with the new main theme before the unveiling of God of War, and performed the gamplay demo's music live during the presentation.[23]

On January 13, 2017, a live recording from E3 2016 of God of War's overture was released for free for a limited time. Barlog released the overture as a thank you to fans for God of War's E3 2016 trailer reaching fifteen million views on YouTube.[24]

Reception[edit]
Pre-release[edit]
God of War's E3 2016 impressions were positive. Marty Silva of IGN said that although the original trilogy are three of the most influential action games of the past fifteen years, he was never able to connect with the series, mainly because of Kratos. The developing relationship between Kratos and his son and the more intimate experience of the new installment, based on the E3 2016 demo, has changed Silva's attitude and made him care for the series.[5] Peter Brown of GameSpot said that changing the camera was a "smart move" and a change he was hoping for; "it's super impressive." He said the intimate moment between Kratos and his son killing the deer "inspired emotion from me," something that previous installments did not do for him. Alexa Ray Corriea, also of GameSpot, is also glad there is no fixed camera and that players can explore the world.[25] Steve Watts of Shacknews noted that like recent games, it has a theme of parenthood, and that "it's a more thoughtful premise than we've seen from the series, and it allows for narrative possibilities more complex than a deific murder spree."[26]

Accolades[edit]
Year Award Category Result Ref
2016 Game Critics Awards 2016 Special Commendation for Graphics Won [27]
IGN's Best of E3 2016 Awards Game of the Show Nominated [28]
Best PlayStation 4 Game Nominated
Best Action Game Nominated
The Game Awards 2016 Most Anticipated Game Nominated [29]

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